Monorail

I had the pleasure of working in the Vehicle & Environment team for "Jurassic World Evolution". During production I was mainly responsible for the modeling and texturing of multiple vehicles in game. One of the vehicles I worked on was the Monorail and Monorail Track.

My responsibilities:
- High-/Low-Poly Modelling
- Unwrapping/Texturing

Additional Artists:
-Parallax Glass Shader by Luke Darby
-Game Implementation by Oscar Rickett